Education

2011 Year In Review - The Year of Mobile

Posted by KatrinVerclas on Jan 02, 2012

In 2011, the world population crossed the seven billion mark and the number of mobile subscriptions surpassed six billion. As mobile phones have become part of everyday life around the world, MobileActive.org celebrates the New Year by looking at all the ways mobiles have been used in social change and development work.

MobileActive.org launched two new initiatives this year, The Mobile Media Toolkit and SaferMobile, which both focus on using mobile technology securely and safely. The revolutions in the Middle East showed that 2011 was a year of change. As demonstrations spread through more than a dozen countries, mobile phones were a key source of communication among activists and protesters. The wide-spread use of mobile technology, combined with the use of repressive surveillance tech, brought up more than ever issues of security and privacy for activists, journalists, and citizens who want to use mobile phones to safely capture and share information.

Using mLearning and MOOCs to Understand Chaos, Emergence, and Complexity in Education

Posted by ccarlon on Dec 08, 2011
Using mLearning and MOOCs to Understand Chaos, Emergence, and Complexity in Education data sheet 615 Views
Author: 
deWaard, Abajian, Gallagher, Hogue, Keskin, Koutropoulos, and Rodriguez
Publication Date: 
Nov 2011
Publication Type: 
Report/White paper
Abstract: 

In this paper, we look at how the massive open online course (MOOC) format developed by connectivist researchers and enthusiasts can help analyze the complexity, emergence, and chaos at work in the field of education today. We do this through the prism of a MobiMOOC, a six-week course focusing on mLearning that ran from April to May 2011. MobiMOOC embraced the core MOOC components of self-organization, connectedness, openness, complexity, and the resulting chaos, and, as such, serves as an interesting paradigm for new educational orders that are currently emerging in the field. We discuss the nature of participation in MobiMOOC, the use of mobile technology and social media, and how these factors contributed to a chaotic learning environment with emerging phenomena. These emerging phenomena resulted in a transformative educational paradigm.

Featured?: 
No

December Events Roundup

Posted by AnneryanHeatwole on Dec 02, 2011

It may be the end of the year, but that doesn't mean mobile events are slowing down! With conferences, calls for research, developer meet-ups, and networking opportunities, you won't get bored this December. Check out what's happening with mobiles this month:

  • 5 December, Mobile Monday Las Vegas (Las Vegas, USA) The inaugural Las Vegas Mobile Monday meeting will feature presentations of mobile applications, product demonstrations, and discussions about social media outreach and investing.
  • 5-7 December, mHealth Summit (Washington, D.C., USA) The third year of the mHealth Summit looks at how multiple sectors (including governments, NGOs, the telecommunications industry, and academia) can work together to create mobile health projects that improve health systems around the world. We'll be reporting from there. 

 

  • 6 December, The Guardian Mobile Business Summit 2011 (London, UK) This event focuses on the business side of mobile use – branding, user engagement, content creation and delivery, and mobile advertising. The event also has a large focus on networking for attendees.
  • 6-9 December, MobiQuitous 2011 (Copenhagen, Denmark) For researchers and practitioners in the mobile and computing worlds, MobiQuitous offers a chance to share research and learn from workshops and discussions.

Are Mobile Phones Changing Social Networks? A Longitudinal Study Of Core Networks In Kerala

Posted by VivianOnano on Nov 16, 2011
Are Mobile Phones Changing Social Networks? A Longitudinal Study Of Core Networks In Kerala data sheet 908 Views
Author: 
Antony Palackal,Paul Nyaga Mbatia,Dan-Bright Dzorgbo,Ricardo B. Duque,Marcus Antonius Ynalvez,Wesley M. Shrum.
Publication Date: 
Mar 2011
Publication Type: 
Report/White paper
Abstract: 

Mobile telephony has diffused more rapidly than any Indian technology in recent memory, yet systematic studies of its impact are rare, focusing on technological rather than social change. We employ network surveys of separate groups of Kerala residents in 2002 and again in 2007 to examine recent shifts in mobile usage patterns and social relationships.

Results show (1) near saturation of mobiles among both the professionals and nonprofessionals sampled, (2) a decrease in the number of social linkages across tie types and physical locations, and (3) a shift towards friends and family but away from work relationships in the core networks of Malayalis.

We interpret these findings as support for the bounded solidarity thesis of remote communication that emphasizes social insulation and network closure as mobiles shield individuals from their wider surroundings.

 

Featured?: 
Yes

Calling It In: Awaaz.De Provides A Voice-Based Information Platform

Posted by AnneryanHeatwole on Nov 07, 2011

How can you share information across rural areas with limited or non-existent Internet connections? This is the question that Awaaz.De, an India-based organization that uses interactive-voice-response (IVR) systems to share information on mobile phones, is working to answer.

Co-created by Neil Patel and Tapan Parikh, both at the University of California at Berkeley, Awaaz.De is used by organizations to share information with voice as the primary channel. This could, for instance, take the form of a question and answer service, voice discussion forums, voice surveys, and automated calls.

Because of the open-ended structure of the Awaaz.De platform, the platform has been adapted by very different organizations. Labor Voices uses Awaaz.De to allow migrant workers to review jobs and employers in a voice database; the Development Support Centre uses the service to provide information to small-scale farmers as part of the Avaaj Otalo project (covered by MobileActive.org here), and Galli Galli Sim Sim (the Indian version of Sesame Street) uses the service to allow pre-school teachers to share teaching experiences and information about educational activities.

According to Patel in a post on the ICT 4 Community Health Worker discussion list, there are now eight organizations using Awaaz.De. These organizations have, together, produced more than 100,000 calls from about 10,000 unique callers. 

Calling It In: Awaaz.De Provides A Voice-Based Information Platform data sheet 1667 Views
Countries: India

Sauti ya Wakulima

Posted by cubo23 on Nov 04, 2011
Sauti ya Wakulima data sheet 1050 Views

Sauti ya wakulima, "The voice of the farmers", is a collaborative, multimedia knowledgebase created by farmers from the Chambezi region of the Bagamoyo District in Tanzania. By using smartphones, farmers gather audiovisual evidence of their practices, and publish images and voice recordings on the Internet.

Since March 2011, the participants of Sauti ya wakulima, a group of five men and five women, gather every Monday at the agricultural station in Chambezi. They use a laptop computer and a 3G Internet connection to view the images and hear the voice recordings that they posted during the week. They also pass the two available smartphones on to other participants, turning the phones into shared tools for communication. The smartphones are equipped with GPS modules and an application that makes it easy to send pictures and sounds to the Internet. The farmers at Chambezi use them to document their daily practices, make reports about their observations regarding changes in climate and related issues, and also to interview other farmers, expanding thus their network of social relationships.

Sauti ya wakulima
Basic Information
Organization involved in the project?: 
Project goals: 

- Enable small-scale farmers in rural areas to create an evidence-based multimedia database of their observations about climate change and related phenomena, their effects on their crops and practices, and the strategies and solutions they implement in order to adapt to change. Provide them with the necessary digital communication tools (mobile phones and an Internet-based platform) to do so.


- Encourage the formation of an online and offline network of farmers within the district of Bagamoyo, and facilitate the exchange of knowledge among them through a common web page and periodical face-to-face meetings.


- Establish a communication interface that will improve the flow of information between farmers, extension officers and researchers, focusing on facilitating the two-way flow of information.


- Train farmers in the basic usage of ICT tools, such as web pages and GPRS mobile communications.


- Work in close collaboration with local extension officers and agricultural authorities, who can shape their decisions and policies based on the farmers' field recordings.


- Work together with both local and international agricultural research teams, encouraging them to study and learn from the knowledge gathered by the farmers and integrate it into their practices.


- Link to other entities working with ICT and civil society organizations in Tanzania, Africa and the rest of the world, in order to achieve a cross-regional, multi-cultural knowledge base that can lead to comparative studies and an improved understanding of the day-to-day reality of small-scale farmers in different locations and social settings.

Brief description of the project: 

Sauti ya wakulima, "The voice of the farmers", is a collaborative, multimedia knowledgebase created by farmers from the Chambezi region of the Bagamoyo District in Tanzania. By using smartphones, farmers gather audiovisual evidence of their practices, and publish images and voice recordings on the Internet.

Detailed Information
Length of Project (in months) : 
8
Status: 
Ongoing
What worked well? : 

Farmers have expressed their satisfaction with the project, and wish to continue with the publications. The farmers at Chambezi have explicitly asked the "Sauti ya wakulima" team to expand the project to other areas in the District, so that they can learn from farmers in remote locations. They have also been successful in disseminating their collaborative knowledge base, by sharing their web page with other farmers at the regional farmers' fair held in Morogoro, on August 2011. 

In some cases, specific images and voice recordings have triggered successful processes of mutual learning. One farmer, for instance, learned that he was not planting maize in an adequate way, by looking at a picture on the website and listening to its corresponding voice recording.

The active involvement of the local extension officer (who is also the group coordinator for the "Sauti ya wakulima" project) has resulted in timely actions taken to mitigate concrete problems, such as a grasshopper attack which affected rice crops during the month of June. The extension officer took action after seeing the pest being reported on the web page.

Local authorities, up to the highest level of political charge, have been introduced to the project and have expressed their support.

What did not work? What were the challenges?: 

So far, training has been insufficient. Farmers need to undergo more intensive capacity-building sessions, so that they can become more proficient users of smartphones and web browsing. Training on how to do better interviews is also needed.

The project needs continued funding in order to become sustainable. We are currently finding ways to assure continued funding so that the project can continue, expand and realize its full potential.

Display project in profile: 
0

Upgrading development: Can technology alleviate poverty?

Posted by EKStallings on Oct 26, 2011
Upgrading development: Can technology alleviate poverty? data sheet 873 Views
Author: 
Stuart, Emma Jackson
Publication Date: 
Sep 2011
Publication Type: 
Report/White paper
Abstract: 

This report tackles ICT4D under three key headings: information, communication and participation. While not ignoring negatives, the report primarily explores, through the lens of Cambridge activities in ICT4D, the positive impacts and ongoing challenges of ICT4D: its ability to provide access to valuable information, to create meaningful two-way dialogues, to reach remote and excluded communities, and to empower the excluded to participate in their own development and societies.



There are still significant barriers preventing people in the Global South from accessing ICTs. But with the ongoing, rapid growth in mobile phone use and network connectivity across the world, the parameters are changing. We need to keep adapting to this environment in order to succeed. We must also ensure that the poorest and most disadvantaged are not left behind.



We have also seen challenges and progress that still need to be made in harnessing ICTs to achieve positive and lasting development outcomes. Technology can only ever be one ingredient in this process, but it can be a potent one. A key strength of ICT4D lies in the potential for participation, especially as technologies become more and more interactive.

Featured?: 
No

Scaling Up Without Falling Short: Leveraging Mobile Tech for the Base of the Pyramid

Posted by EKStallings on Oct 19, 2011

Despite possibilities of scaling projects with technology, many technology-based initiatives in social and economic development have failed to make it past early pilot stages or grow to scale. This study by Hystra, in collaboration with Ashoka and TNO, examines what successful ventures within four sectors can teach us about models for scaling Information and Communications Technology (ICT) -based applications and projects aimed at reaching bottom-of-the-pyramid customers (referred to as Base of the Pyramid in the report). The researchers focused specifically on these sectors: education, health, agricultural services, and financial services.

What Did the Study Review?

Initially considering 280 projects as promising models, researchers found that over half were not worth researching because projects lacked sustainability or replicatibility. Many of the projects were dead pilot projects or were small with no sign of the possibility or intent of scaling in size or reach.

From there, researchers homed in on 16 groundbreaking cases. These projects had reached scale (defined as having 10,000 clients or more) or had the potential to do so. All projects were assessed against three criteria: Is the solution solving the (specified) problem? Is the project economically viable? Is the project scalable and replicable? The researchers grouped projects into specific clusters based on business model type. All projects researched were value-added or market-based, because of the researchers’ belief that such models increase project sustainability and client investment in the project.

The models that the researchers looked at varied. For instance, researchers asked whether end-users accessed the technology themselves as opposed to being delivered trough an intermediary.

Leveraging Information and Communication Technology for the Base of the Pyramid

Posted by EKStallings on Oct 14, 2011
Leveraging Information and Communication Technology for the Base of the Pyramid data sheet 1161 Views
Author: 
Carvalho, Alexandre de, Lucie Klarsfeld, Francois Lepicard
Publication Date: 
Sep 2011
Publication Type: 
Report/White paper
Abstract: 

This document presents the conclusions of the study “Leveraging ICT for the BoP” sponsored by AFD-Proparco, Ericsson, ICCO, France Telecom-Orange, and TNO and conducted by Hystra and Ashoka from October 2010 to June 2011.



This study aimed to learn from “what works” in terms of full projects (as opposed to technologies) combining both an economically viable model and socio-economic impacts on their end-users, in the field of ICT for development (ICT4D). This work is thus based on the screening of existing projects led by various types of actors (social entrepreneurs, NGOs, private companies…), in 4 sectors of “development” where ICT has already shown it could play a key role: healthcare, education, agriculture, and financial services. 15 of the most ground breaking market-based business models, with a proven scale and results on the ground showing that ICT can be a lever improving the living standards of the BoP, are analysed in depth in the report to support the main conclusions.

 

Featured?: 
No

An Exploratory Study on the Use of Camera Phones and Pico Projectors in Rural India

Posted by ccarlon on Oct 04, 2011
An Exploratory Study on the Use of Camera Phones and Pico Projectors in Rural India data sheet 1974 Views
Author: 
Mathur, Akhil, Divya Ramachandran, Edward Cutrell, and Ravin Balakrishnan.
Publication Date: 
Aug 2011
Publication Type: 
Report/White paper
Abstract: 

We explore the potential of using camera phones and pico projectors in rapid creation and presentation of digital content in a development context. A camera phone based content authoring application was designed and deployed with three different user populations in the domains of classroom education and health care.

 

Our findings show that despite the variations in education levels, cultural background, and technology exposure, users successfully created and presented different forms of digital content using the camera phone and pico projector.


Transforming Education: The Power of ICT Policies

Posted by ccarlon on Oct 04, 2011
Transforming Education: The Power of ICT Policies data sheet 876 Views
Author: 
Alnoaimi, Tayseer, Mario Brun, J. Enrique Hinostroza, Shafi ka Issacs, Robert Kozma, and Philip Wong
ISSN/ISBN Number: 
2147483647
Publication Date: 
May 2011
Publication Type: 
Report/White paper
Abstract: 

The world is experiencing a major shift from an economy and society based on mass production to one based on knowledge creation. The book examines the range of educational experiences, practices, and issues and presents them in a way that can be used by decision makers crafting ICT policy in education. The book begins by considering the broader technological, economic, and social trends that have been sweeping the globe and moving toward an information economy and knowledge society. It examines the dramatic increase in capabilities and use of ICT and their related social and economic impact – positive and negative – in both developed and less developed nations.

The cases analysed in this publication are taken from different regions of the world – Africa, Arab region, Asia and Latin America – illustrating the global dimension of the changes that ICT bring to education systems and policies. The wide diversity offered by the selected countries - Jordan, Namibia, Rwanda, Singapore and Uruguay – in terms of economic and educational development, suggests that the issues at stake are not limited to a particular group of privileged countries. ICT can have a transformative effect on education regardless of the economic conditions, in very advanced school systems as well as in poorly resourced ones. The choice of the policy mix varies according to particular circumstances but the vision and the potential of ICT to transform education is universal. This is the key message that this publication attempts to articulate.

The dissemination and use of information and communications technologies (ICT) in schools has come to be seen by education policy-makers as a significant opportunity. They are attracted to the prospect that ICT can improve student achievement, improve access to schooling, increase efficiencies and reduce costs, enhance students’ ability to learn and promote their lifelong learning, and prepare them for a globally competitive workforce. As the power and capability of computers have increased, as they have become interconnected in a worldwide web of information and resources, as they provide a conduit for participation and interaction with other people, as they have become linked to other devices, and as their costs have come down, policy-makers, particularly those in developing countries, have come to see ICT as a viable, and even dramatic, way of responding to the multiple challenges that they face.

Once policy-makers consider making significant investments in ICT, a host of questions emerge: How many computers are needed in a school? Where should they be located? How should the network architecture be structured? How should the computers be distributed equitably? What additional resources are needed to support their use? What kind of training do teachers need to take advantage of these resources? How can they use them in their teaching? Are these uses effective? Are these even the right questions?

The position taken in this book is that while these questions represent important implementation issues, they are not the questions that should frame ICT policy. ICT can have a greater impact when the policies and programmes designed to implement them are crafted in the broader context of social and economic goals and when they are implemented in support of coordinated change of all the components of the education system, aligned to a vision of economic development and social progress – that is, when ICT policies and programmes support educational transformation.


Grassroots Support Organizations and Capacity-Building in M4D: A Case Study of the Jokko Initiative in Senegal

Posted by LindsayEllen on Sep 30, 2011
Grassroots Support Organizations and Capacity-Building in M4D: A Case Study of the Jokko Initiative in Senegal data sheet 1151 Views
Author: 
Lindsay E. Powell
Publication Date: 
May 2011
Publication Type: 
Other
Abstract: 

Fueled by renewed enthusiasm about the potential of new information and communication technologies (ICTs) for development, non-governmental organizations (NGOs) are implementing ambitious projects with mobile technology components in the developing world in a phenomenon commonly referred to as “Mobiles-for-development” or “M4D.”

 

A participatory approach that responds to the needs and realities of local communities is widely recognized as a necessary component of a successful M4D intervention. However, project failure-especially in sub-Saharan Africa- remains the norm, pointing towards the need for more thorough enumeration of best practices and more rigorous impact evaluation on the part of field-based practitioners. This thesis calls for greater attention to be given to the role of human capacity, which is a precondition for participation in M4D interventions but which also tends to be deficient in rural, poor communities. A greater focus on capacity would entail both assessing capacity- in terms of physical resources and human capabilities- at the local level and including capacity-building in project activities when necessary.

 

This study employs the human development and capabilities approach and the case study and participant observation methods to examine the efforts of the American NGO Tostan to integrate mobile technology into its non-formal education and empowerment program in rural Senegal. The findings of this study underscore the decisive role played by local capacity and intent and by effective, locally based intermediary organizations, conceptualized in this paper as grassroots support organizations (GSOs), that support the acquisition of the human capabilities needed to harness the empowering potential of mobile technology and other ICTs.

 

 

 

 

 


Harvests of Development in Rural Africa: The Millenium Villages After Three Years

Posted by ccarlon on Sep 20, 2011
Harvests of Development in Rural Africa: The Millenium Villages After Three Years data sheet 252 Views
Author: 
The Earth Institute at Columbia University
Publication Date: 
May 2011
Publication Type: 
Report/White paper
Abstract: 

At the UN Millennium Summit in September 2000, world leaders adopted the Millennium Declaration, committing nations to a new global partnership to reduce extreme poverty and address pressing challenges of hunger, gender inequality, illiteracy, and disease. The year 2015 has been affirmed as the deadline for reaching these Millennium Development Goal (MDG) targets.

 

The goal is to show how an integrated approach to community-level development can translate the international MDG agreements into ground-level breakthroughs throughout rural sub-Saharan Africa. Villages are located in deeply impoverished rural areas that were considered hunger hotspots—with at least 20% of children malnourished. Sites were selected to reflect a diversity of agro-ecological zones, representing a range of challenges to income, food production, disease ecology, infrastructure, and health system development.

 

The Millennium Villages Project is a ten-year initiative spanning two five-year phases. The first phase focuses on achieving quick wins, especially in staple crop production and disease control, and on establishing basic systems for integrated rural development that help communities escape the poverty trap and achieve the MDGs. The Project involves the coordinated community-led delivery of a locally tailored package of scientifically proven interventions for agriculture, education, health, and infrastructure. Over the first five-year phase, interventions are delivered at a modest cost, totaling approximately $120 per capita per year, of which MVP brings about half to complement funds from the host government, the local community, and other partners. The second five-year phase will focus more intensively on commercializing the gains in agriculture and continuing to improve local service delivery systems in a manner that best supports local scale-up.


Mobile Learning Toolkit

Posted by MarkWeingarten on Aug 29, 2011
Mobile Learning Toolkit data sheet 2012 Views
Author: 
Parker, Jenni
Publication Date: 
Jul 2011
Publication Type: 
Report/White paper
Abstract: 

The mobile learning toolkit is the result of research into mobile phone use and user needs within the African context, however it has been developed for use in all developing contexts. It is intended as a “trainer’s toolkit” that can help deliver a wide range of training activities both inside and outside of the classroom.

 

The mobile learning toolkit is an open source resource that can be used in the delivery of all kinds of training in any context. It has been designed to be as inclusive as possible, with most of the methods requiring only low end devices (basic mobile phones with voice calling and SMS capability). In this way the toolkit can be used to deliver interactive learning experiences to participants right to the Base of the Pyramid (BoP).


Mobile Learning for Africa

Posted by MarkWeingarten on Aug 25, 2011
Mobile Learning for Africa data sheet 2265 Views
Author: 
Parker, Jennifer
Publication Date: 
Jan 2011
Publication Type: 
Report/White paper
Abstract: 

Within this brief an applied project was conducted in collaboration with the ILO in Geneva. The ILO is currently launching a worldwide training programme called my.coop (Managing Your Cooperative), which aims to teach contemporary principles of managing agricultural cooperatives to people in Africa, Asia and Latin America.

 

The goal of this applied project was to identify mobile learning opportunities within the delivery of this training programme in the African context. The result is a mobile learning toolkit that contains an overview of mobile learning, 15 mobile learning methods and a selection of tools that can be used to facilitate these methods. Each method includes a general step-by-step guide plus a customisation to the my.coop training programme.

 

The mobile learning toolkit is an open source resource that can be used in the delivery of all kinds of training in any developing context. It has been designed to be as inclusive as possible, with most of the methods requiring only low end devices (basic mobile phones with voice calling and SMS capability). In this way the toolkit can be used to deliver interactive distance learning experiences to participants even at the Base of the Pyramid (BoP).


Learning about mLearning: Thoughts from The International Mobiles for Education Symposium

Posted by MarkWeingarten on Aug 25, 2011

USAID recently hosted the International Mobiles for Education Symposium (M4Ed4Dev for short) in Washington, DC. The conference brought together academics, development professionals, tool developers, educators, and representatives from the private sector to assess the current state of mLearning and consider future developments. Given the varied backgrounds of the event’s participants, it’s understandable that a number of different, often conflicting, viewpoints were expressed. Here are a few.

Content Delivery Systems or Learner-Generated Content?

In general, the mobile tools discussed and demonstrated at the event can be divided into two distinct types: Those that deliver content and those that enable students to generate content and/or interact via mobile phone. Content delivery applications (which make up the majority) are largely designed to provide educational content chosen by educators to students who wouldn’t otherwise have access. Examples range from preloaded e-readers in Ghana to “internet a box” projects such as the eGranary.

Butterfly Works

Posted by on Aug 15, 2011

Butterfly Works co-designs for a better world. Our studio is based in Amsterdam and works globally with a core team of 10 designers and organisers. Butterfly Works was founded in 2003 with the wish to contribute to greater equality in the world through co-design.

We work in emerging economies because we believe in undiscovered potential. Through serious media, social branding and experiential learning we share knowledge, trigger creativity and build sustainable businesses.

Butterfly Works have developed numerous concepts which contribute to greater equality in the world, concepts which are currently used in 22 countries in 3 continents. We are honored to have received international awards.
Examples of our work include founding father of Return to Sender, NairoBits Digital Design schools, !SYOU sneakers and a recently launched game called ‘Get H20′.

Organization Type: 
NGO
Address: 
M.S. van Riemsdijkweg 57
State/Province: 
NoordHolland
City: 
Amsterdam
Country: 
The Netherlands
Postal code: 
1057

Equal Access: Creating a Community Feedback Loop with Radio and Mobile Phones

Posted by MarkWeingarten on Jul 26, 2011

We spoke with Prairie Summer and Graham Gardner of Equal Access to learn more about that organization’s work integrating educational radio broadcasts with mobile-based tools such as SMS and IVR. As they explain, this combination has enabled them to better tailor their message to their their audience and has allowed for a unique form of interactive communication.

Equal Access creates communications strategies and outreach that address the most critical challenges affecting people in the developing world. Their work has focused on communications around issues such as women and girls' rights, democracy and governance, and education.  

Equal Access: Creating a Community Feedback Loop with Radio and Mobile Phones by mobileactive

Photo courtesy Equal Access.

Equal Access: Creating a Community Feedback Loop with Radio and Mobile Phones data sheet 2808 Views
Countries: Afghanistan Cambodia Chad Nepal Niger

The Case of the Interdisciplinary Researcher: Using Mixed Methods to Observe ICT in Healthcare in Uganda

Posted by VivianOnano on Jul 26, 2011
The Case of the Interdisciplinary Researcher: Using Mixed Methods to Observe ICT in Healthcare in Uganda data sheet 1414 Views
Author: 
Densmore, Melissa R.
Publication Date: 
Oct 2010
Publication Type: 
Report/White paper
Abstract: 

While researchers are often depicted as either ‘social scientists’ or ‘technologists’ often their educational and ideological backgrounds are much richer than the two simple terms might imply.

This paper describes the methodology and approach of a qualitative researcher with a computer science background in investigating how information technology changes communications and information management practices within the health ecosystem constitutued by a health subsidy program in southwest Uganda.


Mobiles Games for Education and Development: What Is the Score?

Posted by AnneryanHeatwole on Jul 22, 2011

As mobile gaming explodes worldwide, the market for “games for good” (either with an educational or social-change focus) is open for growth. Mobile games provide a way to quickly pass time, an always-on-hand source of entertainment, and a way to connect with others through competing scores or sharing strategies.  Can mobile games also be used to teach, inform, and raise awareness?

Level One: The Mobile Gaming Landscape

The current mobile landscape shows that games are popular worldwide, regardless of handset type or region. A June 2011 Gartner report on the state of the gaming industry reported that mobile gaming is expected to see the largest growth percentage of any aspect of the industry (compared to consoles and PCs), estimating “its share growing from 15 percent in 2010 to 20 percent in 2015.”  Tuong Nguyen, principal research analyst at Gartner, is quoted as saying, “As the popularity of smartphones and tablets continues to expand, gaming will remain a key component in the use of these devices. Although [mobile devices] are never used primarily for gaming, mobile games are the most downloaded application category across most application stores, […] For this reason, mobile gaming will continue to thrive as more consumers expand their use of new and innovative portable connected devices.”

The growth of mobile games can be clearly seen in US mobile trends; a July 2011 report from Nielsen says that games are the most popular kind of app for smartphone owners, with 64% of US smartphone owners using a mobile game app at least once a month. The Nielsen report also found that “the average mobile gamer plays an average of 7.8 hours a month,” and that  “those with iPhones tend to play around 14.7 hours each month while those with Android smartphones play around 9.3 hours per month.”

But mobile games aren’t just popular on smartphones; feature phone users are embracing the mobile gaming trend as well. MobiThinking’s 2011 global mobile statistic report found that among Africans who use mobile devices as their primary means of accessing the Internet, 55 percent report downloading games. OnDevice Research’s 2011 Mobile Internet Satisfaction report found that mobile games can influence handset purchase, as users want mobile devices that can support games. They report that, “89% of mobile media users in Kenya consider the quality of games they can play on their device when choosing a new phone.”

A 2009 report on India’s mobile gaming field from Vital Analytics found “approximately 120 million urban Indians used their mobile phones to play games during quarter ending July 2009, a reach of 41%. In terms of time spent playing games, 37% of the population spends less than an hour in a week playing games while on the other end of the spectrum 9% spend over 5 hours on an average.” The report also found that most popular types of mobiles games for Indian users were sports games (such as cricket) and arcade-style puzzle games.

With all these mobile gaming enthusiasts out there, where does that leave educational and social change games? Couldn’t some of this popularity be turned toward math, literacy, or advocacy games? The landscape shows that mobile games are popular regardless of handset and location, so the question now is how to make a game that provides both value and entertainment to the player.

Huzzah for my Thing: Evaluating a Pilot of a Mobile Service in Kenya

Posted by VivianOnano on Jul 21, 2011
Huzzah for my Thing: Evaluating a Pilot of a Mobile Service in Kenya data sheet 2126 Views
Author: 
Ledlie, Jonathan
Publication Date: 
Jan 2010
Publication Type: 
Report/White paper
Abstract: 

Deploying and evaluating a new technology is a major challenge in ICTD research. Introducing new technologies can be hampered by a lack of cultural insight, poor or delayed feedback, and limited evaluation procedures, among other factors. 

This short paper offers a model for introducing technology in developing regions that mitigates these factors. We call these steps the “Huzzah method,” inspired by a quotation that rightly derides technology that is introduced from afar and poorly evaluated.

The paper also includes selected portions from other work on Tangaza, whose design, implementation, and analysis followed the Huzzah method.


Designing with Mobile Digital Storytelling in Rural Africa

Posted by kelechiea on Jun 28, 2011
Designing with Mobile Digital Storytelling in Rural Africa data sheet 1439 Views
Author: 
Nicola J Bidwell, Thomas Reitmaier, Gary Marsden, Susan Hansen
Publication Date: 
Apr 2010
Publication Type: 
Report/White paper
Abstract: 

We reflect on activities to design a mobile application to enable rural people in South Africa’s Eastern Cape to record and share their stories, which have implications for ‘cross-cultural design,’ and the wider use of stories in design. We based our initial concept for generating stories with audio and photos on cell-phones on a scenario informed by abstracting from digital storytelling projects globally and our personal experience. But insights from ethnography, and technology experiments involving storytelling, in a rural village led us to query our grounding assumptions and usability criteria.

So, we implemented a method using cell-phones to localise storytelling, involve rural users and probe ways to incorporate visual and audio media. Products from this method helped us to generate design ideas for our current prototype which offers great flexibility. Thus we present a new way to depict stories digitally and a process for improving such software.


Study on Potentials of Mobile Phones in Investment and Development Projects

Posted by VivianOnano on Jun 09, 2011
Study on Potentials of Mobile Phones in Investment and Development Projects data sheet 1420 Views
Author: 
Poate, Derek
Publication Date: 
Dec 2010
Publication Type: 
Report/White paper
Abstract: 

This report draws on the experiences of projects using mobile phone-based information and communication technologies (ICT) applications in a number of situations, including mobile monitoring and evaluation, m-banking, community development, literacy, anti-corruption, agricultural extension and agricultural value chain information and access.

The report begins with a general overview of the role that mobile phone-based ICT can play in development and commercial projects, focusing on the situations in which mobile phonebased applications are particularly appropriate, on the potential impacts that they can achieve and on their comparative advantages vis-a-vis other forms of mobile ICT.

The report then considers in more detail the experience of the projects in using mobile phone-based ICT, shedding light on such issues as the appropriateness and relevance of the systems used, their replicability and scalability and their sustainability.

 


Secure Protocol for Short Message Service

Posted by VivianOnano on Jun 07, 2011
Secure Protocol for Short Message Service data sheet 1389 Views
Author: 
Ahmeda, S. Shubat and Ashraf M. Ali Edwila
Publication Date: 
Jan 2009
Publication Type: 
Report/White paper
Abstract: 

 

In the mobile communication systems, security (encryption) offered by the network operator only applies on the wireless link. Data delivered through the mobile core network may not be protected. Existing end-to-end security mechanisms are provided at application level and typically based on public key cryptosystem.

The main concern in a public-key setting is the authenticity of the public key; this issue can be resolved by identity-based (IDbased) cryptography where the public key of a user can be derived from public information that uniquely identifies the user.

This paper presents an encryption mechanism based on the IDbased scheme using Elliptic curves to provide end-to-end security for SMS. This mechanism has been implemented over the standard SMS network architecture and the encryption overhead has been estimated and compared with RSA scheme. This study indicates that the ID-based mechanism has advantages over the RSA mechanism in key distribution and scalability of increasing security level for mobile service.

 


Apps For Development: Lessons From mPowering

Posted by MelissaUlbricht on May 31, 2011
Apps For Development: Lessons From mPowering data sheet 3210 Views

Non-profit organization mPowering is developing customized mobile apps to help reach the ultra poor -- people living on less than $2 a day -- and connect them with funding opportunities and programs in the developed world.

Reaching individuals and supplying resources in remote regions has huge challenges. The goal of mPowering is to leverage existing mobile infrastructure to open up channels of access. The organization has ongoing programs in Nepal and India which provide incentives to poor individuals for reporting to school or work, via mobile application. The organization is also working to create a mobile donor app to further connect the poor with funding opportunities.

Before a mobile app can be developed and deployed, the mPowering team conducts field research and partners with local institutions. We spoke with Kamael Ann Sugrim, Co-founder and CEO of mPowering, to find out how an app is developed.

Programs in Nepal and India

The mPowering organization is a year old and currently has two programs underway which utilize mobile apps. In Bhaktapur, Nepal, women earn points for reporting to work, and the points can be redeemed for food, clothing, and medicine.

In Orissa, India, 175 children in the village of Juanga earn points for attending school and can redeem the points for food, clothing, and medicine. Teachers have been supplied with donated Android phones with the mPowering application. Through the app, they can “scan” children in for attendance.

Basic Information
Organization involved in the project?: 
Project goals: 

The goal of mPowering is to help people living below the poverty line by leveraging mobile technology and developing unique mobile applications for development.

Brief description of the project: 

Non-profit organization mPowering is developing customized mobile apps to help reach the ultra poor -- people living on less than $2 a day -- and connect them with funding opportunities and programs in the developed world.

Reaching individuals and supplying resources in remote regions can present challenges. The goal of mPowering is to leverage existing mobile infrastructure to open up channels of access. The organization has ongoing programs in Nepal and India which provide incentives to the poor for reporting to school or work, via mobile application. The organization is also working to create a mobile donor app to further connect the poor with funding opportunities.

Target audience: 

Two ongoing programs are taking place in Bhaktapur, Nepal and Orissa, India. In Nepal, mPowering is working with women, and in India, with school children.

Detailed Information
Status: 
Ongoing
What worked well? : 

Before an mPowering application is developed, such as the one being used in Orissa, the team conducts field research in program locations. Also, parterning has proved key. mPowering employs local individuals to help operate the programs in Nepal and India. The organization also holds training sessions for families and individuals who receive mPowering phones, and supplies phone chargers at check-in locations.

What did not work? What were the challenges?: 

A recurring challenge for mPowering is mobile access and service. In some program locations, service can be limited and it can be difficult to figure out how to collect data via the app. There have been some design challenges, too, which stem from a push versus pull approach.