Education

How Dr Math reaches Pupils with Competitions and Computer Games by using MXit

Posted by MohiniBhavsar on Aug 18, 2010
How Dr Math reaches Pupils with Competitions and Computer Games by using MXit data sheet 864 Views
Author: 
Laurie Butgereit
ISSN/ISBN Number: 
978
Publication Date: 
Jan 2009
Publication Type: 
Journal article
Abstract: 

In a world where school books, pencils and paper have to compete with cell phones, IPODs, and MP3 players for pupils' attention, Dr Math entices pupils to practice basic mathematics skills by providing games and competitions using Mxit over cell phones. Dr Math is a Mxit contact which pupils can add which gives pupils the opportunity to compete with other pupils in basic arithmetic skills such as addition and multiplication and more advanced mathematics skills such as factoring a polynomial and finding the prime factors of a number. In addition, interactive fiction games are available with mathematical twists in a plot that require some basic arithmetic skills to solve the puzzle. And, all of this is done over Mxit – South Africa's leading instant messaging provider – on cell phones.


Patient Education on Mobile Devices: An e-Health Intervention for Low Health Literate Audiences

Posted by MohiniBhavsar on Aug 18, 2010
Patient Education on Mobile Devices: An e-Health Intervention for Low Health Literate Audiences data sheet 550 Views
Author: 
Michael Mackert, Brad Love and Pamela Whitten
Publication Date: 
Oct 2010
Publication Type: 
Journal article
Abstract: 

Providing health information to low health literate audiences remains a challenge. Beyond message design, realistic delivery models are needed for delivering information to a traditionally hard-to-reach audience. This study investigated two e-health interventions to provide health information on mobile devices – one providing diabetes information and one offering childcare information. Both were well-received, and most of the subjects’ usability issues related to the translation of these interventions to the mobile device’s smaller screen. The diabetes website was effective in providing information to study participants (as measured by pre- and post-tests of knowledge), while the childcare website was not. Continued work in this area could explore improved design strategies for mobile devices – a delivery model that could be used in doctors’ offices, for example. Effective delivery of health information to low health literate audiences is an important issue, and this research highlights a critical element by targeting another potential delivery model.

 


How Mobile Apps Are Shaking Up East Africa

Posted by MohiniBhavsar on Aug 03, 2010

The Swedish International Development and Cooperation Agency (Sida) recently published a report, The Innovative Use of Mobile Applications in East Africa, that provides an overview of the current state of mobile phone applications for social and economic developments in East Africa. The report seeks to answer “what hinders the take-off of m-applications for development in East Africa" and asks what role donors should play.

While mobile phones are the main channel for information in East Africa, with mobile penetration covering over 40% of the population, sustainable, scalable mobile services for social and economic development are limited. The report is supported by secondary data, statistics, and field work carried out in Kenya, Rwanda and Tanzania, along with numerous interviews, meetings and discussions with key stakeholders in East Africa. Major trends in mobile usage, barriers for increased use of m-applications, as well as opportunities for scaling are discussed.

Barriers: High Cost of Ownership.

How Mobile Apps Are Shaking Up East Africa data sheet 6266 Views
Countries: Kenya Rwanda Tanzania Uganda

The Mobile Minute: Your Daily M4Change News

Posted by AnneryanHeatwole on Jul 29, 2010

Today's Mobile Minute covers how mobiles are improving students' performance in a North Carolina school, personal data theft from a malicious Android app, a $100 million USAID grant for health services in Malawi, the effect of mobile applications on the East African economy, and the release of Opera's "State of the Mobile Web."

The Innovative Use of Mobile Applications in East Africa

Posted by MohiniBhavsar on Jul 27, 2010
The Innovative Use of Mobile Applications in East Africa data sheet 3645 Views
Author: 
Johan, Hellstrom; Swedish International Development Cooperation Agency
Publication Date: 
Jan 2010
Publication Type: 
Report/White paper
Abstract: 

The Swedish International Development and Cooperation Agency (Sida) recently published a report that gives an overview of the current state of mobile phone applications for social and economic developments in East Africa. Drawing on successful adoption of mobile applications in the Philippines, this Sida report seeks to answer “what hinders the take off of m-applications for development in East Africa and what role donors play in the process.” While mobile phones is the one of the most widely accessible gateways for information in East Africa, with mobile penetration covering over 40% of the population, sustainable, scalable mobile services for social and economic development are limited. The report is supported by secondary data, statistics, and field work carried out in Kenya, Rwanda and Tanzania, along with numerous interviews, meetings and discussions with key stakeholders in East Africa. Major trends in mobile usage, barriers for increased use of m-applications, as well as opportunities for scaling are discussed.


The Mobile Minute: Mobile for Non-Literate Users, Latinos and Mobiles, and Nokia's Falling Profits

Posted by AnneryanHeatwole on Jul 27, 2010

Today's Mobile Minute brings you an interview with Indrani Medhi on her work with text-free interface technology, an SMS case study from Toronto's The Globe and Mail, a look at race and digital technology, Nokia's falling profits, and which mobile domains are most popular. 

Mobile Research at Your Desk - No RSVP required!

Posted by MohiniBhavsar on Jul 25, 2010

At MobileActive, we’ve held a bi-weekly Research Ignite series to keep up with the latest in research related to mobiles for development. For the past few weeks, our team has been learning and discussing new research and reports. We invite you to put on your learning caps and plug into our screencasts, where we will feature some exciting developments in the world of m4d.

For this Ignite, we’re featuring three studies that were presented at the 28th ACM Conference on Human Factors in Computing Systems. The research covers mobile games in rural India and China that address literacy, and a study on mobile Internet use in South Africa.

 

mGames for Literacy and Mobile Internet - Research Ignite #1 from MobileActive.org on Vimeo.

Practice Chinese Strokes and Learn Characters

Researchers from the Chinese Academy of Sciences, University of California, Carnegie Mellon University and Nokia Research Palo Alto developed two mobile games, Multimedia Word and Drumming Stroke, which aim to help young children in rural China recognize Chinese characters and practice strokes. It is the first known m-game that leverages a mobile learning tool for the Chinese language.

A Mobile Marakothi, a Traditional Children’s Game in India, that Teaches English

In rural India, empirical studies show that children often miss school largely due to family labor, assisting in domestic work at home or in the farm without wages or as hired labor. The authors believe that “Mobile learning can empower poor children to balance their educational and income earning goals,” and so, pursued the development of a mobile game to teach English vocabulary. Mobile phones with the m-game were deployed to children living in rural Uttar Pradesh, India for 26 weeks. The pilot identified opportunities for out-of-school learning, revealed gender influences on m-game usage and surprisingly, showed that m-games traversed caste and village boundaries and facilitated social interaction.

Presentation starts at 4:03 min.

Challenging Assumptions of Mobile Internet Access: The Experience of Women in A Township in South Africa

More and more mobile users are surfing the internet on their phones. For most people in developing countries, there is no plan B – in other words, no PC-based internet access. This study reports the experience of a group of women in Khayelitsha, in Cape Town, South Africa who connected to a mobile-based internet for the first time. In this article, six challenges facing mobile-only internet users in developing countries are identified. The authors propose how to the mobile industry can move forward by keeping the end-users in mind and introduce the concept of “digital divide” that is secondary to mobile access – it’s “after-access”.

Presentation starts at 9:59 min.

Thank you to the authors for providing permission to use images, screenshots and data as well as helpful feedback for the screencast. For more research, reports, and white papers about mobile technology for social change visit our mdirectory.

Mobile Research at Your Desk - No RSVP required! data sheet 4769 Views
Countries: China India South Africa

Beware the Foreign Expert; Or Why Coded In Country and Local Tech Capacity is the Way to Go

Posted by nlesh on Jul 13, 2010

This guest post is written by Neal Lesh of D-Tree International, and was originally published on the Open Mobile Consortium blog.  MobileActive.org is a founding member of the Open Mobile Consortium. The article is reposted here with Neal's permission.

As fair warning, this post is part rant, part confession, part promotion (see links below!), and part call to action for increased investment in local innovation in low- and middle-income countries.

I spend a good deal of my time raising money, working on budgets, and generally championing open source software designed to be used by health workers in low-income countries.   Most of this ‘eHealth’ software ends up being developed by extremely talented and dedicated software developers from the United States and other wealthy countries. I spend a relatively small portion of my time trying support and strengthen local software development capacity. 

For example, we’re working with a small, all Tanzanian innovation company called ITIDO.  While equally talented and motivated, ITIDO’s staff has less training and, consequently, less expertise than those of the organizations I’m affiliated with. However, it’s hard to shake the feeling that in the long run, Tanzania needs successful ITIDOs more than it needs organizations I’ve helped create.  It seems that a well-functioning ITIDO is more likely to build lasting, relevant, solutions that will actually be used in Tanzania.  

A key challenge is time. We often feel the need to deliver results in a few months.  And, indeed, there is no time to waste in developing and deploying technologies that have the potential to improve desperately needed healthcare.  Given limited funds and the need to deliver quickly, the most efficient approach is almost always to go with highly experienced software developers.  And this becomes more and more true once you start building software with one group of experts.  The people who know the current software best are the ones who can most quickly extend it.  Capacity building takes time.

One approach we advocate is establishing a “Coded in Country” (CIC) label for software, akin to a Fair Trade label for projects. There is ongoing discussion about the best definition of CIC, and if there should be an official certification process, but the original idea was that a software application or module is CIC if at least half of the money goes into local development. CIC nodes will provide capacity strengthening and opportunities for international exposure to talented local developers. The idea has generated a good deal of enthusiasm from many groups, especially those deploying eHealth software for use in Sub-Saharan countries in Africa. 

CIC and other related topics will be discussed during an online panel hosted by GHDonline on the topic of local development of global eHealth software from July 19-30 (sign up now!)

Mobile Instant Messaging: “Help at the Fingertips of Addicts”

Posted by marlonparker on Jul 10, 2010
Mobile Instant Messaging: “Help at the Fingertips of Addicts” data sheet 2025 Views
Author: 
Wesley Nitsckie, Marlon Parker
ISSN/ISBN Number: 
978
Publication Date: 
Sep 2009
Publication Type: 
Journal article
Abstract: 

An increase in gang and drug activity in South Africa has been causing tension within communities and has a negative effect on society. Treatment and counselling facilities are finding it difficult to cope with the influx of substance abuse cases. Traditional face-to-face counselling and telephone help-lines have come under pressure with this increased demand. This presented an opportunity to use mobile and web technologies to provide advice and support to people impacted by substance abuse problems.

This study indicates how a substance abuse counselling service called Drug Advice Support (DAS) uses technologies such as Mobile Instant Messaging (MIM) and social networks to benefit and empower these communities in tension (CiT). The service makes it easy for persons with a mobile device with internet connectivity to access the service.

This paper takes an evolutionary journey through the design and development of the DAS system. It studies how the system evolved as an environment in which DAS was operating and co-developed with citizens in the Athlone Living Lab (ALL). The DAS system started with one advisor advising a few people, to multiple advisors advising as much as 471 conversations during a two hour period. It also shows how the implementation of such a system could be used to aid communities facing other social issues in South Africa and other parts of the world.


Reconstructed Living Lab: Supporting Drug Users and Families through Co-operative Counselling using Mobile Phone Technology

Posted by marlonparker on Jul 10, 2010
Reconstructed Living Lab: Supporting Drug Users and Families through Co-operative Counselling using Mobile Phone Technology data sheet 2428 Views
Author: 
Marlon Parker, Julia Wills, Gary Wills
Publication Date: 
Jun 2010
Publication Type: 
Journal article
Abstract: 

Background: There is a recognised problem with drug taking in South Africa. In socially deprived areas immediate help for drug users and their families is a problem. As part of their work in a community in tension, Impact Direct Ministries (IDM) and Reconstructed Living Lab (RLabs) in Cape Town provide a drug advisory service using mobile phone technology that can support multiple conversations. It is staffed by trained volunteers and is available to drug users and their families.

Methods: This article investigates historical counselling help for drug users. It explains the importance of family involvement in the life-changing process of a drug user and the importance of co-operative counselling. The Drug Advice Support (DAS) service provided by IDM and RLabs is introduced as a case study to explore how mobile phone technology can support the co-operative counselling model in a Living Lab context.

Results: The advantages of the DAS technology and what it offers to community-based organisations are discussed. Data on relatives of drug users using the system are included.

Conclusion: The use of mobile phone technology has advantages for community-based organisations acting as a first point of contact to drug users and their families. Minimal cost to the person in crisis and the organisation serves as an example. The co-operative counselling model it employs is also of benefit. As the community experiencing tension due to the problem of drug abuse becomes aware of this service, help and support for family members will increase in time.


An Exploratory Study of Unsupervised Mobile Learning in Rural India

Posted by MohiniBhavsar on Jul 02, 2010
An Exploratory Study of Unsupervised Mobile Learning in Rural India data sheet 2851 Views
Author: 
Kumar, A., Tewari, A., Shroff, G., Chittamuru, D., Kam, M., and Canny, J.
ISSN/ISBN Number: 
978
Publication Date: 
Apr 2010
Publication Type: 
Other
Abstract: 

Cellphones have the potential to improve education for the millions of underprivileged users in the developing world. However, mobile learning in developing countries remains under-studied. In this paper, we argue that cellphones are a perfect vehicle for making educational opportunities accessible to rural children in places and times that are more convenient than formal schooling. We carried out participant observations to identify the opportunities in their everyday lives for mobile learning. We next conducted a 26-week study to investigate the extent to which rural children will voluntarily make use of cellphones to access educational content.

Our results show a reasonable level of academic learning and motivation. We also report on the social context around these results. Our goal is to examine the feasibility of mobile learning in out-of-school settings in rural, underdeveloped areas, and to help more researchers learn how to undertake similarly difficult studies around mobile computing in the developing world.


Let's Play Chinese Characters - Mobile Learning Approaches via Culturally Inspired Group Games

Posted by MohiniBhavsar on Jul 02, 2010
Let's Play Chinese Characters - Mobile Learning Approaches via Culturally Inspired Group Games data sheet 2944 Views
Author: 
Tian, F., Lv, F., Wang, J., Wang, H., Luo, W., Kam, M., Setlur, V., Dai, G., and Canny, J.
ISSN/ISBN Number: 
978
Publication Date: 
Apr 2010
Publication Type: 
Other
Abstract: 

In many developing countries such as India and China, low educational levels often hinder economic empowerment. In this paper, we argue that mobile learning games can play an important role in the Chinese literacy acquisition process. We report on the unique challenges in the learning Chinese language, especially its logographic writing system. Based on an analysis of 25 traditional Chinese games currently played by children in China, we present the design and implementation of two culturally inspired mobile group learning games, Multimedia Word and Drumming Strokes. These two mobile games are designed to match Chinese children’s understanding of everyday games. An informal evaluation reveals that these two games have the potential to enhance the intuitiveness and engagement of traditional games, and children may improve their knowledge of Chinese characters through group learning activities such as controversy, judgments and self-correction during the game play.


Engineering Rural Development

Posted by MohiniBhavsar on Jul 02, 2010
Engineering Rural Development data sheet 2779 Views
Author: 
Parikh, Tapan S.
Publication Date: 
Jan 2009
Publication Type: 
Journal article
Abstract: 

Presented here is an overview of the operational needs of NGOs and CBOs and the role information systems can play to increase their accountability and efficiency. Information systems need to fit the diverse operational needs of NGOs and CBOs, which include coordinating activities, training and monitoring staff, documenting results, accounting, reporting, decision making and learning, acquiring external information and encouraging community participation.

Unfortunately, there are gaps in information systems that impede the ability of NGOs to embrace ICT. To name a few, the lack of open, accessible, cross-platform mobile development tools, limited opportunities and resources provided to local small software companies to engage with NGOs, and the lack of long distance networking technologies to reach remote locations.

Two examples of technologies that were applied successfully are shared: Self Help MIS, an application to monitor activities of small microfinance organizations and credit groups and DigitalICS, an application for data collection used by agricultural cooperatives.  The author stresses that ICTs should be viewed as a tool to allow local change agents to be more effective and accountable and shows how computing is able to support local organizations by inspiring innovation, implementation and dissemination of projects, and measuring impact.


Every Child into School by 2010: 1Goal, the World Cup, and SMS

Posted by PenelopeChester on Jun 29, 2010

Every four years, the world’s biggest sporting event captures the attention of football aficionados. The FIFA World Cup is more than just a soccer competition, though. For host countries such as South Africa, the tournament represents a chance to showcase the nation’s treasures, attract investments, and beguile tourists. For the creators of the 1Goal campaign, the World Cup offers a unique opportunity to develop the organization's largest-ever cause-related campaign. 1Goal, which is backed by FIFA, seeks to get every child into school by 2015. 

1Goal was founded by the Global Campaign for Education (GCE), a coalition of more than 100 organizations from over 100 countries that has been coordinating advocacy, research and lobbying activities to end what GCE refers to as “the global education crisis.” The 1Goal campaign also benefits from serious star power, with co-chairs Queen Rania of Jordan, FIFA president Sepp Blatter and Archbishop Desmond Tutu lending their weight and global profile to the campaign. 

Kerala State IT Mission

Posted by sabarish on Jun 23, 2010

Kerala State Information Technology Mission (KSITM) is an autonomous nodal IT implementation agency for Department of Information Technology, Government of Kerala which provides managerial and technical support to all the ICT initiatives in Kerala KSITM's primary responsibilities are: 1. Interfacing between the Government and the industry 2. Interacting with potential investors 3. Strengthening the IT / ITES industry base 4. Holding promotional campaigns for hard selling the state. 5. ICT dissemination to bridge the digital divide 6. E- Governance 7. Developing Human Resources for IT & ITES 8. Advising the Government on policy matters Kerala State IT Mission is a team of professionals from the industry and the Government and is headed by the Director, with the Secretary - IT as the Chairman.

Organization Type: 
Government
Address: 
ICT campus, Vellyambalam,
State/Province: 
Kerala
City: 
Trivandrum
Country: 
India
Postal code: 
695033

Cloud-Based SMS Solutions: Technology Salon

Posted by nadodi on Jun 11, 2010

We had another great Technology Salon today, this time on Cloud-based SMS applications that showcased four interesting applications -- ChildCount+, Jokko, Happy Pill, and Patatat. And, in big news of the day, Matt Berg succeeded in breaking the Tech Salon cardinal rule of no slideshow presentations (and I am making it public knowledge in case someone needs ammunition in the future).

The rapid adoption of mobile technology by end users has also resulted in a corresponding proliferation of pilot projects around the world. A number of projects discussed in this Salon have cross-over potentials not just across borders, but even across sectors. Here are some notes and links to applications, all in the interest of wider dissemination beyond the group that was at the Salon.

Charge Your Mobile Here (cc) sour_doll

Cloud-Based SMS Solutions: Technology Salon data sheet 4651 Views
Countries: United States

Using Mobile Phones to Improve Educational Outcomes: An Analysis of Evidence from Asia

Posted by PrabhasPokharel on May 18, 2010
Using Mobile Phones to Improve Educational Outcomes: An Analysis of Evidence from Asia data sheet 2657 Views
Author: 
John-Harmen Valk, Ahmed T. Rashid, and Laurent Elder
ISSN/ISBN Number: 
1492
Publication Date: 
Mar 2010
Publication Type: 
Journal article
Abstract: 

Despite improvements in educational indicators, such as enrollment, significant challenges remain with regard to the delivery of quality education in developing countries, particularly in rural and remote regions. In the attempt to find viable solutions to these challenges, much hope has been placed in new information and communication technologies (ICTs), mobile phones being one example.

This article reviews the evidence of the role of mobile phone-facilitated mLearning in contributing to improved educational outcomes in the developing countries of Asia by exploring the results of six mLearning pilot projects that took place in the Philippines, Mongolia, Thailand, India, and Bangladesh. In particular, this article examines the extent to which the use of mobile phones helped to improve educational outcomes in two specific ways: 1) in improving access to education, and 2) in promoting new learning. Analysis of the projects indicates that while there is important evidence of mobile phones facilitating increased access, much less evidence exists as to how mobiles promote new learning.

 


Aware Networks

Posted by pashtan on Apr 23, 2010

At Aware Networks we develop mobile applications for consumers and organizations. Our Cliqtalk product enables the creation of mobile communities that collaborate on topics of shared interest. We work with associates to deliver mobile Web services and offer consulting services in cellular telephony and software technologies.Our website is at: www.awarenetworks.com

Organization Type: 
Commercial
State/Province: 
Illinois
Country: 
USA

ABJAD

Posted by rana.n on Apr 20, 2010

We are the world wide leaders in presenting full mobile learning solution, to schools, universities and organizations. I would like to share with you the features and capabilities that m-learning can provide to students and users. Mobile learning is providing learning and training through the mobile handheld devices. Our mobile learning solution enables you to publish any learning content to any kind of mobile devices. By having the mobile learning students can get their home works, practice quizzes, learning languages, notes and learning updates through their mobiles. This increase accessibility, response rate, interactivity and makes the learning enjoyable! Not only m-learning is used in educational sector but in the professional and business sector as well !. It is full mobile publishing solution!

Organization Type: 
Educational
State/Province: 
amman
City: 
amman
Country: 
jordan
Postal code: 
95311

Tagged With:

MKFC

Posted by ville on Mar 09, 2010

MKFC (Multicultural Popular Education Centre) Stockholm College origins are from the inclusive Nordic education system.

Education in the Nordic countries is free and includes all age groups and education levels originating from the grassroots movements. The Nordic education tradition has supported MKFC in designinga roadmap to creating inclusive, sustainable development and economic growth driven by education.

MKFC Stockholm College moved its courses online in 2001. eLearning has enabled MKFC to reduce its costs and increase the quality at the same time. We are therefore able to provide education to developing countries with very low fees.

Organization Type: 
Educational
Address: 
Mäster Samuelsgatan 42
State/Province: 
Stockholm
City: 
Stockholm
Country: 
Sweden
Postal code: 
11157

Tagged With:

M4Girls: Empowering Female Students

Posted by AnneryanHeatwole on Feb 23, 2010
M4Girls: Empowering Female Students data sheet 5481 Views

The following is the executive summary of M4Girls, prepared by the Mindset Network and Neil Butcher and Associates, and reprinted here with permission from Mindset.

Introduction

The M4girls project is a partnership between Nokia, Mindset Network, and the Department of Education (North West Province/South Africa) to test the provision of educational content on a mobile phone platform to girl learners. The project targeted the development of Mathematics competencies in Grade Ten girl learners from underserved communities, and aimed to empower girl learners in the following ways:

Access to mathematics (as a pilot subject area and driven by priority areas in education in South Africa);

Exposure to a complementary platform of curriculum-aligned Mathematics content (Mindset content) on mobile phones; and

Exposure to technology in the form of mobile phones.

Basic Information
Organization involved in the project?: 
Project goals: 

The project aimed to:

  • Increase female students' aptitude with mathematics
  • Expose female students to technology through mobile phones
Brief description of the project: 

The M4girls project is a partnership between Nokia, Mindset Network, and the Department of Education (North West Province) to test the provision of educational content on a mobile phone platform to girl learners. The project targeted the development of Mathematics competencies in Grade Ten girl learners from underserved communities in South Africa, and aimed to empower girl learners. 

Target audience: 

The target audience is grade 10 girls in the North West Province of South Africa. 

Detailed Information
Length of Project (in months) : 
8
Status: 
Ended/Complete
What worked well? : 

Whilst learners’ reports during the focus groups point to the phones mainly being used to listen to music, other general benefits of having access to a cell phone such as Internet access and communication were noted, and this made learners more confident and technologically savvy. During the interviews, it was observed that learners displayed a sense of accomplishment as they described proficiency in using various phone functions. Thus, exposure to technology in the form of cell phones was well received by the MP group. Positive attitudes towards using technology for learning, together with the reports of high cell phone usage (by both educators and learners), indicate the potential of using cell phones for e-learning or m-learning.

 

What did not work? What were the challenges?: 

Although changes were detected in attitudes towards technology on the part of learners during the project, the findings of this pilot was that there was no significant change in attitudes towards technology and school as a direct result of the technology used by the MP group in the project, given that post-project results for both the comparison and MP groups were generally quite similar. That, is whilst perceptions of technology were enhanced, these perceptions improved across both the MP and comparison group and the extent to which the M4girls project alone contributed to this is unclear.

 


Millennium Villages Project

Posted by AnneryanHeatwole on Feb 19, 2010

The Millennium Villages project is led and executed by the communities on the ground in Africa. Throughout the continent, more than 400,000 people are leading this bold initiative, giving their time, skills, and resources to make the project a success and one that is relevant to local conditions. Because Millennium Villages are an investment toward a sustainable end to extreme poverty, Millennium Village communities strengthen their local governments and institutions and certify the preparation and implementation of the interventions in their community. This is necessary to ensure that their development will become sustainable and self-sufficient. The Millennium Village project is based on the findings of the UN Millennium Project and is led by the science, policy and planning teams at The Earth Institute, Millennium Promise and the United Nations Development Programme.

Organization Type: 
NGO
State/Province: 
NY
Country: 
USA

Nokia Life Tools

Posted by AnneryanHeatwole on Feb 10, 2010
Nokia Life Tools data sheet 13558 Views

Nokia Life Tools aims to give users direct access to information that can change how they do business.  Launched in 2008 in India, Nokia Life Tools deliver agricultural information, educational resources and entertainment to users over SMS.  At the end of 2009, Nokia Life Tools expanded to Indonesia.

The service allows subscribers to receive updates on chosen topics – market prices, news tips, weather forecasts, English lessons, exam preparation, or entertainment. The SMS-based service sends basic text messages on an icon-driven interface; the delivery system ensures that the service works wherever mobile phones work. The information that is sent out to the consumer’s mobile phone is targeted to the person based on his or her location.

The tools’ primary services are agricultural and educational; entertainment is supplementary, providing users with ringtones and sports updates among other services.

Basic Information
Organization involved in the project?: 
Project goals: 

Nokia Life Tools aims to:

  • Provide emerging markets with hyper-local information via SMS in three sectors: agriculture, education, and entertainment.
  • Give users an easy and reliable way to access information 
  • After launching in India and Indonesia, Nokia plans to expand Liife Tools in more global markets in early 2010

 

Brief description of the project: 

Nokia Life Tools is an SMS-based service that provides hyper-localized information to its subscribers in three sectors: agriculture, education, and entertainment.

Target audience: 

The target audience of Nokia Life Tools are users in emerging markets who want access to reliable agricultural information (including market prices, weather forecasts and crop recommendations) and educational opportunities (such as English language instruction).

Picture 1.png
Detailed Information
Length of Project (in months) : 
13
Status: 
Ongoing
What worked well? : 

According to Dinesh Subramaniam, senior manager of communications for Nokia, collaborations with local partners such as agricultural boards, meteorological departments and educational boards have helped create the hyper-local information needed for the service to run.

What did not work? What were the challenges?: 

One of the biggest challenges facing the program is the initial collection of data; creating specifically targeted information for different regions takes time and manpower, which limits the speed with which the program can be rolled out to new countries. 


Vodafone Americas Foundation Announces Last Call for Innovation Project

Posted by MHut on Jan 28, 2010

The Vodafone Americas Foundation is announcing the last call for nominations for the second annual Wireless Innovation Project, a competition to identify and reward the most promising advances in wireless related technologies that can be used to solve critical problems around the globe. Proposals will be accepted through February 1, 2010, with the final winners announced on April 19, 2010 at the annual Global Philanthropy Forum in Redwood City, California. 

Vodafone Americas Foundation Announces Last Call for Innovation Project data sheet 4875 Views
Global Regions:
Countries: United States

Editacuja

Posted by mrestrepo on Dec 18, 2009

Editacuja is a Brazilian startup focused in knowledge management and contend development services for education, training and culture.

Integrate emerging technologies to provide innovative solutions to companies, universities and schools, enabling cross border iniciatives with high ROI

Works with a multi-media approach, enabling mobile, press, audiovisual and web media services and products.

With a multi-disciplinary team, Editacuja adds value and knowledge for projects that can educate and relate.

Editacuja Integrate Technologies

  • Mobile 2.0 based learning
  • Web 2.0 and social based learning
  • Artificial and collective intelligence
  • Immersive Learning
  • Augmented Reality
  • Simulations

 

 

 

 

Organization Type: 
Educational
Address: 
Rua Aimberé, 2090 - 42
State/Province: 
SP
City: 
São Paulo
Country: 
Brazil
Postal code: 
1258020