Children and Youth

Pesinet: Mobile Monitoring and Micro-Insurance for Children in Mali

Posted by AnneryanHeatwole on Dec 19, 2011

Mali has one of the highest infant mortality rates in the world. There are roughly 111 deaths for every 1000 live births in the country and the under-5 mortality rate is 191 out of every 1000 children. The need for early detection of diseases and stronger local health structures led to the creation of Pesinet, a non-profit that uses mobile technology to provide regular health checkups and affordable health insurance for young children in Mali's capital, Bamako.

Roughly 600 children are currently enrolled in the program in the neighborhood of Bamako Coura, under the care of four Pesinet agents (each covering around 150 children). Pesinet combines both early warning systems and insurance. Families pay 500 CF a month for each enrolled child; the payments cover doctor examinations and half the cost of any medications the child needs if he or she gets sick.

Enrolled children are tested weekly for symptoms of illness such as fever, cough, diarrhea, low weight, or vomiting by community health workers who enter data from each visit into a custom-designed Java application on their phone.  The data is sent via GPRS to an online database. Doctors at local community health centers monitor the patient data for sudden changes in health. If changes occur, the community health workers receive an alert on their phones and then go back, in turn, to alert the family that the doctor needs to give the child a checkup.

Pesinet: Mobile Monitoring and Micro-Insurance for Children in Mali data sheet 1293 Views
Countries: Mali

Working Towards a Deeper Understanding of Digital Safety for Children and Young People in Developing Nations

Posted by EKStallings on Dec 19, 2011
Working Towards a Deeper Understanding of Digital Safety for Children and Young People in Developing Nations data sheet 413 Views
Author: 
Gasser, Urs, Colin Maclay, John Palfre
Publication Date: 
Jun 2010
Publication Type: 
Report/White paper
Abstract: 

This exploratory study is a first output of an ongoing collaboration between the Berkman Center for Internet & Society at Harvard University and UNICEF. It is intended as a contribution towards building a deeper understanding of children’s safety in a digital context in developing nations. More specifically, the objectives of the paper are threefold: First (and foremost), it seeks to raise awareness about issues related to digital safety for youth in developing nations. Second, it aims to provide a tentative map of these issues and give insights into the current state of the respective

 

 

Featured?: 
No

Grassroots Support Organizations and Capacity-Building in M4D: A Case Study of the Jokko Initiative in Senegal

Posted by LindsayEllen on Sep 30, 2011
Grassroots Support Organizations and Capacity-Building in M4D: A Case Study of the Jokko Initiative in Senegal data sheet 1150 Views
Author: 
Lindsay E. Powell
Publication Date: 
May 2011
Publication Type: 
Other
Abstract: 

Fueled by renewed enthusiasm about the potential of new information and communication technologies (ICTs) for development, non-governmental organizations (NGOs) are implementing ambitious projects with mobile technology components in the developing world in a phenomenon commonly referred to as “Mobiles-for-development” or “M4D.”

 

A participatory approach that responds to the needs and realities of local communities is widely recognized as a necessary component of a successful M4D intervention. However, project failure-especially in sub-Saharan Africa- remains the norm, pointing towards the need for more thorough enumeration of best practices and more rigorous impact evaluation on the part of field-based practitioners. This thesis calls for greater attention to be given to the role of human capacity, which is a precondition for participation in M4D interventions but which also tends to be deficient in rural, poor communities. A greater focus on capacity would entail both assessing capacity- in terms of physical resources and human capabilities- at the local level and including capacity-building in project activities when necessary.

 

This study employs the human development and capabilities approach and the case study and participant observation methods to examine the efforts of the American NGO Tostan to integrate mobile technology into its non-formal education and empowerment program in rural Senegal. The findings of this study underscore the decisive role played by local capacity and intent and by effective, locally based intermediary organizations, conceptualized in this paper as grassroots support organizations (GSOs), that support the acquisition of the human capabilities needed to harness the empowering potential of mobile technology and other ICTs.

 

 

 

 

 


Mobile Learning Toolkit

Posted by MarkWeingarten on Aug 29, 2011
Mobile Learning Toolkit data sheet 2012 Views
Author: 
Parker, Jenni
Publication Date: 
Jul 2011
Publication Type: 
Report/White paper
Abstract: 

The mobile learning toolkit is the result of research into mobile phone use and user needs within the African context, however it has been developed for use in all developing contexts. It is intended as a “trainer’s toolkit” that can help deliver a wide range of training activities both inside and outside of the classroom.

 

The mobile learning toolkit is an open source resource that can be used in the delivery of all kinds of training in any context. It has been designed to be as inclusive as possible, with most of the methods requiring only low end devices (basic mobile phones with voice calling and SMS capability). In this way the toolkit can be used to deliver interactive learning experiences to participants right to the Base of the Pyramid (BoP).


uReport: Citizen Feedback via SMS in Uganda

Posted by AnneryanHeatwole on Aug 28, 2011
uReport: Citizen Feedback via SMS in Uganda data sheet 3481 Views

For aid organizations, knowing what local communities and beneficiaries want and need is the key to running successful, sustainable programs. In Uganda, UNICEF is using mobile phones and broadcast media to get direct feedback from Ugandans on everything from medication access to water sanitation. The project, called uReport, allows users to sign up via a toll-free shortcode for regular SMS-based polls and messages. Citizen responses are used both in weekly radio talk shows to create discussion on community issues, and shared among UNICEF and other aid organizations to provide a better picture of how services work across Uganda.
 
Sean Blaschke, a Technology for Development specialist at UNICEF Uganda, explains that uReport gathers information from participants and informs citizens of their rights and available services. Recent polls have included questions about school dropouts, water point availability, mosquito net usage, and youth employment, all collected via SMS polls.

Basic Information
Organization involved in the project?: 
Project goals: 

The project is three-fold:

  • To collect feedback and information directly from beneficiaries of projects in Uganda
  • To create a system to directly communicate with and push messages to uReport members
  • To allow beneficiaries to share their views on a number of different topics
Brief description of the project: 

uReport is a UNICEF project in Uganda that sends SMS polls and messages to subscribers in order to gather feedback about communities across Uganda. The information is then used in broadcast and print media to inform citizens about their rights and available services, while also acting as a means of detecting vulnerabilities in communities.

Target audience: 

The target audience is youth in Uganda who want to share information about their communities and start discussions at a community level about available services and programs.

Detailed Information
Mobile Tools Used: 
Length of Project (in months) : 
3
Status: 
Ongoing
What worked well? : 

The project has seen a huge number of signups (more than 28,000 registered users), and reasonably high response rates (ranging between 18% and 30%). UNICEF also found that the program is mutually beneficial between them and their partner organizations, as partner organizations can use the SMS system to directly target their members, while UNICEF can use the information collected in the polls to get a clearer picture of how services and systems are working in individual communities.

What did not work? What were the challenges?: 

Challenges include:

  • Finding ways to keep uReporters interested in the project so that they answer the polls (UNICEF is currently testing out multiple incentive programs to see how they affect response rates)
  • Finding a balance between the one-to-one contact of mobile communications and the need to share information with a large number of people (partnerships were built with eight local radio stations in different districts so that information could be broadcast regularly to non-mobile owners)

Mobile Learning for Africa

Posted by MarkWeingarten on Aug 25, 2011
Mobile Learning for Africa data sheet 2264 Views
Author: 
Parker, Jennifer
Publication Date: 
Jan 2011
Publication Type: 
Report/White paper
Abstract: 

Within this brief an applied project was conducted in collaboration with the ILO in Geneva. The ILO is currently launching a worldwide training programme called my.coop (Managing Your Cooperative), which aims to teach contemporary principles of managing agricultural cooperatives to people in Africa, Asia and Latin America.

 

The goal of this applied project was to identify mobile learning opportunities within the delivery of this training programme in the African context. The result is a mobile learning toolkit that contains an overview of mobile learning, 15 mobile learning methods and a selection of tools that can be used to facilitate these methods. Each method includes a general step-by-step guide plus a customisation to the my.coop training programme.

 

The mobile learning toolkit is an open source resource that can be used in the delivery of all kinds of training in any developing context. It has been designed to be as inclusive as possible, with most of the methods requiring only low end devices (basic mobile phones with voice calling and SMS capability). In this way the toolkit can be used to deliver interactive distance learning experiences to participants even at the Base of the Pyramid (BoP).


Learning about mLearning: Thoughts from The International Mobiles for Education Symposium

Posted by MarkWeingarten on Aug 25, 2011

USAID recently hosted the International Mobiles for Education Symposium (M4Ed4Dev for short) in Washington, DC. The conference brought together academics, development professionals, tool developers, educators, and representatives from the private sector to assess the current state of mLearning and consider future developments. Given the varied backgrounds of the event’s participants, it’s understandable that a number of different, often conflicting, viewpoints were expressed. Here are a few.

Content Delivery Systems or Learner-Generated Content?

In general, the mobile tools discussed and demonstrated at the event can be divided into two distinct types: Those that deliver content and those that enable students to generate content and/or interact via mobile phone. Content delivery applications (which make up the majority) are largely designed to provide educational content chosen by educators to students who wouldn’t otherwise have access. Examples range from preloaded e-readers in Ghana to “internet a box” projects such as the eGranary.

Butterfly Works

Posted by on Aug 15, 2011

Butterfly Works co-designs for a better world. Our studio is based in Amsterdam and works globally with a core team of 10 designers and organisers. Butterfly Works was founded in 2003 with the wish to contribute to greater equality in the world through co-design.

We work in emerging economies because we believe in undiscovered potential. Through serious media, social branding and experiential learning we share knowledge, trigger creativity and build sustainable businesses.

Butterfly Works have developed numerous concepts which contribute to greater equality in the world, concepts which are currently used in 22 countries in 3 continents. We are honored to have received international awards.
Examples of our work include founding father of Return to Sender, NairoBits Digital Design schools, !SYOU sneakers and a recently launched game called ‘Get H20′.

Organization Type: 
NGO
Address: 
M.S. van Riemsdijkweg 57
State/Province: 
NoordHolland
City: 
Amsterdam
Country: 
The Netherlands
Postal code: 
1057

Equal Access: Creating a Community Feedback Loop with Radio and Mobile Phones

Posted by MarkWeingarten on Jul 26, 2011

We spoke with Prairie Summer and Graham Gardner of Equal Access to learn more about that organization’s work integrating educational radio broadcasts with mobile-based tools such as SMS and IVR. As they explain, this combination has enabled them to better tailor their message to their their audience and has allowed for a unique form of interactive communication.

Equal Access creates communications strategies and outreach that address the most critical challenges affecting people in the developing world. Their work has focused on communications around issues such as women and girls' rights, democracy and governance, and education.  

Equal Access: Creating a Community Feedback Loop with Radio and Mobile Phones by mobileactive

Photo courtesy Equal Access.

Equal Access: Creating a Community Feedback Loop with Radio and Mobile Phones data sheet 2807 Views
Countries: Afghanistan Cambodia Chad Nepal Niger

Mobiles Games for Education and Development: What Is the Score?

Posted by AnneryanHeatwole on Jul 22, 2011

As mobile gaming explodes worldwide, the market for “games for good” (either with an educational or social-change focus) is open for growth. Mobile games provide a way to quickly pass time, an always-on-hand source of entertainment, and a way to connect with others through competing scores or sharing strategies.  Can mobile games also be used to teach, inform, and raise awareness?

Level One: The Mobile Gaming Landscape

The current mobile landscape shows that games are popular worldwide, regardless of handset type or region. A June 2011 Gartner report on the state of the gaming industry reported that mobile gaming is expected to see the largest growth percentage of any aspect of the industry (compared to consoles and PCs), estimating “its share growing from 15 percent in 2010 to 20 percent in 2015.”  Tuong Nguyen, principal research analyst at Gartner, is quoted as saying, “As the popularity of smartphones and tablets continues to expand, gaming will remain a key component in the use of these devices. Although [mobile devices] are never used primarily for gaming, mobile games are the most downloaded application category across most application stores, […] For this reason, mobile gaming will continue to thrive as more consumers expand their use of new and innovative portable connected devices.”

The growth of mobile games can be clearly seen in US mobile trends; a July 2011 report from Nielsen says that games are the most popular kind of app for smartphone owners, with 64% of US smartphone owners using a mobile game app at least once a month. The Nielsen report also found that “the average mobile gamer plays an average of 7.8 hours a month,” and that  “those with iPhones tend to play around 14.7 hours each month while those with Android smartphones play around 9.3 hours per month.”

But mobile games aren’t just popular on smartphones; feature phone users are embracing the mobile gaming trend as well. MobiThinking’s 2011 global mobile statistic report found that among Africans who use mobile devices as their primary means of accessing the Internet, 55 percent report downloading games. OnDevice Research’s 2011 Mobile Internet Satisfaction report found that mobile games can influence handset purchase, as users want mobile devices that can support games. They report that, “89% of mobile media users in Kenya consider the quality of games they can play on their device when choosing a new phone.”

A 2009 report on India’s mobile gaming field from Vital Analytics found “approximately 120 million urban Indians used their mobile phones to play games during quarter ending July 2009, a reach of 41%. In terms of time spent playing games, 37% of the population spends less than an hour in a week playing games while on the other end of the spectrum 9% spend over 5 hours on an average.” The report also found that most popular types of mobiles games for Indian users were sports games (such as cricket) and arcade-style puzzle games.

With all these mobile gaming enthusiasts out there, where does that leave educational and social change games? Couldn’t some of this popularity be turned toward math, literacy, or advocacy games? The landscape shows that mobile games are popular regardless of handset and location, so the question now is how to make a game that provides both value and entertainment to the player.

Designing with Mobile Digital Storytelling in Rural Africa

Posted by kelechiea on Jun 28, 2011
Designing with Mobile Digital Storytelling in Rural Africa data sheet 1439 Views
Author: 
Nicola J Bidwell, Thomas Reitmaier, Gary Marsden, Susan Hansen
Publication Date: 
Apr 2010
Publication Type: 
Report/White paper
Abstract: 

We reflect on activities to design a mobile application to enable rural people in South Africa’s Eastern Cape to record and share their stories, which have implications for ‘cross-cultural design,’ and the wider use of stories in design. We based our initial concept for generating stories with audio and photos on cell-phones on a scenario informed by abstracting from digital storytelling projects globally and our personal experience. But insights from ethnography, and technology experiments involving storytelling, in a rural village led us to query our grounding assumptions and usability criteria.

So, we implemented a method using cell-phones to localise storytelling, involve rural users and probe ways to incorporate visual and audio media. Products from this method helped us to generate design ideas for our current prototype which offers great flexibility. Thus we present a new way to depict stories digitally and a process for improving such software.


Mobiflock

Posted by Vanessaclark on May 03, 2011

Mobiflock makes cell phones safe for children by giving parents the visibility and tools to manage their children's phone use, and so protect them from harm.

There are umpteen fantastic reasons for your child to have a mobile phone: from letting you stay in touch with them, to accessing the web for school projects, to simply fitting in with their friends. The flipside to this, however, is an unacceptable level of danger – from cyber-bullying and sexual harrassment, to sexting, and spending too much time and money on their phones.

The Mobiflock service allows you to:

* Find out who your kids are contacting and who is contacting them. And what they are saying to each other.
* Control who your child contacts, who contacts them, time and money spent, information sent and received.
* Locate where a missing or stolen phone, or even where your child is. And delete private info from a missing or stolen phone.
* Receive alerts about inappropriate content; cyber-bullying; sexting; predatory activity; spending too much time or money online.

Organization Type: 
Commercial
Address: 
31 Lower Main Road
State/Province: 
Western Cape
City: 
Observatory
Country: 
South Africa
Postal code: 
7925

Tagged With:

Using Instant Messaging Over GPRS to Help with School Work

Posted by MarkWeingarten on Apr 16, 2011
Using Instant Messaging Over GPRS to Help with School Work data sheet 1158 Views
Author: 
Butgereit, Laurie
Publication Date: 
Jan 2009
Publication Type: 
Report/White paper
Abstract: 

Rural Africa is in need of qualified teachers in mathematics and science for primary and secondary school. Classrooms in rural Africa are often benches under a tree. The teachers themselves often have limited education in mathematics and science. As cellular telephony services pushes deeper into rural Africa, the question we asked was whether various wireless access methods could be used to assist children and teenagers with their mathematics and science education.

One of the leaders in low cost GPRS communication over cell phones is a South African based company, MXit Lifestyle, boasting over 7 million users using their mobile instant messaging chat client, MXit. According to MXit's demographics, 45% of their users are children and teenagers between the ages of 12 and 18.

Dr Math is a project which Meraka Institute initiated in January, 2007. Dr Math linked up children and teenagers using MXit on their cell phones to university students (using internet based workstations) in Pretoria who acted as tutors. The tutors would help with mathematics and, depending on the individual tutors, chemistry and physics homework problems. Currently, over 3000 children and teenagers are using this service in Southern Africa.


Generation Mobile: Online and Digital Media Usage on Mobile Phones Among Low-Income Urban Youth in South Africa

Posted by MarkWeingarten on Apr 15, 2011
Generation Mobile: Online and Digital Media Usage on Mobile Phones Among Low-Income Urban Youth in South Africa data sheet 1501 Views
Author: 
Kreutzer, Tino
Publication Date: 
Feb 2009
Publication Type: 
Report/White paper
Abstract: 

For this study, 441 grade 11 students at nine schools in low-income areas in Cape Town, South Africa were surveyed about their use of mobile phones. These young South Africans have adopted a number of ways to use the Web and mobile Instant Messaging. They also commonly access, produce, and share digital media via their phones and the Internet.

Access to the Web has, until recently, only been available to the wealthiest fraction of South African society (less than 10% of the population), making this a highly significant development. Until now, little quantitative data has been available to describe exactly to what extent and how this cohort is beginning to access and use the Internet and digital media on mobile phones.

The students reported intensive use of mobile phones to access mobile Internet applications, at a far greater level than they report using desktop computers to access the Web. Mobile Internet is considerably more accessible to these students than computer-based Internet access, and they are choosing to use the Internet primarily for mobile instant messaging and other characteristic forms of mobile media use.

This suggests that these students encounter a distinct, mobile version of the Internet. Their experience of Internet access and digital media may consequently be quite different to that of their computer-using peers.


m4Lit: A Teen M-novel Project in South Africa

Posted by MarkWeingarten on Apr 15, 2011
m4Lit: A Teen M-novel Project in South Africa data sheet 1490 Views
Author: 
Vosloo, Steve, Marion Walton, and Ana Deumert
Publication Date: 
Jul 2009
Publication Type: 
Report/White paper
Abstract: 

The m4Lit (mobile phones for literacy) pilot project will create a mobile novel (m-novel), published on a mobisite in English and in isiXhosa, to explore ways of supporting teen leisure reading and writing around fictional texts in South Africa, using mobile media.

The story will be published serially and invite readers to interact with it as it unfolds – teens will vote on and discuss the unfolding plot, leave comments, and finally submit a written piece as part of a competition. The study will contribute to the understanding of mobile literacies, from a new literacy studies perspective.


Technology and the Rise of the African Entrepreneur

Posted by MarkWeingarten on Mar 07, 2011
Technology and the Rise of the African Entrepreneur data sheet 1325 Views
Author: 
White, Ben
Publication Date: 
Dec 2010
Publication Type: 
Report/White paper
Abstract: 

Recently the World Bank reported that 43 per cent of sub-Saharan Africa’s population is between the ages of 0 and 14. That African countries will likely face an increase in job creation pressure is an understatement. Put more simply by the New Vision in Uganda, we are essentially looking at a ticking time bomb. But it would be short-sighted to lump Africa’s youth as part of a growing problem. If anything, this young African generation is part of a new process that breaks down historical barriers and harnesses a new potential to drive solutions.

With every passing minute thousands upon thousands of young people gain access to mobile phones and the Internet. Imagine starting in primary school where you had to share a five year old text book with three other students to ten years later getting instant access to the worlds combined intelligence? These individuals are eager to connect, establish new contacts, exchange information and quite simply learn at a faster rate then ever before possible. Africa now represents the second fastest growing region for the worlds largest social utility Facebook, Asia being the first. Africa’s youth are addicted to information and they guarantee a frightening leap into the information age.


Mobile Reporting as a Child Abuse Detection Tool

Posted by MarkWeingarten on Mar 07, 2011
Mobile Reporting as a Child Abuse Detection Tool data sheet 1358 Views
Author: 
Nyirubugar, Olivier
Publication Date: 
Apr 2010
Publication Type: 
Report/White paper
Abstract: 

The concept of mobile reporting, combined with community reporting is changing the way we perceive previously ignored local issues. While they hardly make it into mainstream media, they are now flooding into the cyberspace and the blogosphere thanks to the Web and the mobile phone technologies. The power of the mobile phone in the context of community reporting approach resides in its simplicity, both through the ordinary tools used by reporters – the phones which almost everyone knows or owns by now – and through the reporters themselves, who are members of the community being reported about.

In this presentation, I want to highlight how one issue – childabuse – is being ‘naturally’ captured and documented by mobile reporters following a training offered by Voices of Africa Media Foundation in various African countries. The capturing is ‘natural’ in the sense that, viewed locally, the abuse is tolerated, justified, or even approved by communities, who do not perceive them as abuse. The idea is to draw the attention of political leaders and decision makers, who mostly rely on mainstream media, the ones known for neglecting non-profit generating local issues.

In this paper, I want to deal with three main points. In the first place, I will conceptualise mobile reporting combined with community reporting in the light of existing theories on culture convergence and participatory media. Secondly, I will focus on one case, child abuse, which our reporters have covered spontaneously. In the end, I will discuss the potential impact of this way of approaching local news on local leadership and politics.


Featherweight Multimedia for Information Dissemination

Posted by MarkWeingarten on Feb 22, 2011
Featherweight Multimedia for Information Dissemination data sheet 1469 Views
Author: 
Chu, Gerry, Sambit Satpathy, Kentaro Toyama, Rikin Gandhi, Ravin Balakrishnan, and S. Raghu Menon
Publication Date: 
Jan 2009
Publication Type: 
Report/White paper
Abstract: 

Featherweight multimedia devices combine audio with non-electronic visual displays (e.g., paper). Because of their low cost, customizability, durability, storage capacity, and energy efficiency, they are well-suited for education and information dissemination among illiterate and semi-literate people.

We present a taxonomy of featherweight multimedia devices and also derive design recommendations from our experiences deploying featherweight multimedia in the agriculture and health domains in India. We found that with some initial guidance, illiterate users can quickly learn to use and enjoy the device, especially if they are taught by peers.


Has The mLearning Moment Arrived?

Posted by MarkWeingarten on Feb 10, 2011

The field of mLearning, or learning facilitated by mobile devices, has been generating growing interest in recent years and months. Outspoken advocates of mLearning, such as the authors of a report recently released by GSMA Development Fund, assert that the increasing ubiquity of mobile phone penetration (especially in the developing world) has the potential to reach more students than ever before. Critics, such as Kentaro Toyama, reply that digital content (mobile or otherwise) does little to improve the quality of education and that the hype surrounding it is unwarranted.

Has The mLearning Moment Arrived? data sheet 6426 Views
Global Regions:
Countries: China India Kenya Pakistan Uganda

mLearning:A Platform for Educational Opportunities at the Base of the Pyramid

Posted by MarkWeingarten on Jan 19, 2011
mLearning:A Platform for Educational Opportunities at the Base of the Pyramid data sheet 909 Views
Author: 
GSMA Development Fund
Publication Date: 
Nov 2010
Publication Type: 
Report/White paper
Abstract: 

This report summarises our findings on past developments and the current landscape of mLearning in the developing world through research and interviews with MNOs, technology vendors, foundations and the academic community. It is not intended to be an exhaustive evaluation of the global mLearning market, but rather a summary of activity so far and,more importantly, some guidance and ideas for future development.

The research found that there are many mLearning projects currently taking place globally, although the vast majority are on a small scale and it is assumed an even greater number are not documented. It was observed that activity is more widespread in the developed world, especially the US and the UK,where mobile technology is more prevalent and advanced, and where funding does not present as great a barrier. However, with 98% of the world’s illiterate or semiliterate population residing in developing countries, where access to schools and resource materials is at a minimum, such regions present the greatest areas of need. These markets therefore represent the greatest opportunities for mLearning programmes and products.

The past year has seen a substantial increase in mLearning initiatives and certainly there is escalating talk of its potential. But is the potential of mLearning hype or reality? Despite the many successes mLearning is experiencing, more research is needed to understand how this ubiquitous technology can be used to provide educational resources to those most in need, along with the development of a sustainable and robust business case.


SMS-Based Mobile Learning System: A Veritable Tool for English Language Education in Rural Nigeria

Posted by MarkWeingarten on Jan 13, 2011
SMS-Based Mobile Learning System: A Veritable Tool for English Language Education in Rural Nigeria data sheet 2621 Views
Author: 
Nwaocha, Vivian Ogochukwu
Publication Date: 
Dec 2010
Publication Type: 
Report/White paper
Abstract: 

In sub-Saharan Africa, particularly in rural Nigeria, students in high school face the challenge of lacking exposure to English. For most, English language class are the only opportunity for learning English. Consequently, English skills are poor.

On the other hand, the use of mobile phones in Nigeria has continued to soar, with everyone having at least one mobile phone and Short Messaging Service (SMS) becoming the cheapest and regular mode of communication across different socio-economic spheres. Thus, there is great potential for this technology to be used as an instructional tool.

In this study, an SMS-based mobile learning system is employed in teaching high school students English. In order to determine if there were significant differences between students' success rate, pretests were administered to the experimental and control groups, after both received classroom instructions from the same Instructor. Subsequently, post-tests were administered to both groups, after the experimental and control groups had received SMS-based instruction and extra classroom instructions respectively. A paired sampled t-test was carried out and the results clearly revealed that after receiving the SMS-based instruction, the experimental group performed better than their counterparts who had received additional classroom instructions.


Using Mobile Phones and Open Source Tools to Empower Social Workers in Tanzania

Posted by MarkWeingarten on Jan 12, 2011
Using Mobile Phones and Open Source Tools to Empower Social Workers in Tanzania data sheet 1715 Views
Author: 
Dias, M. Beatrice, Daniel Nuffer, Anthony Velazquez, Ermine A. Teves, Hatem Alismail, Sarah Belousov, M. Freddie Dias, Rotimi Abimbola, Bradley Hall, and M. Bernardine Dias
Publication Date: 
Dec 2010
Publication Type: 
Report/White paper
Abstract: 

Although para-social workers carry the primary responsibility in providing essential services to the growing population of orphans and vulnerable children in Tanzania, they are often not paid for this work. Moreover, these para-social workers are unable to access governmental resources due to the lack of an efficient means of reporting their needs to relevant government officials in a timely manner.

In this paper we describe a text message (SMS) based solution that harnesses the prevalence of mobile phones coupled with several Open Source tools to empower these para-social workers. Specifically, we build a more efficient mechanism for reporting summary data on orphans and vulnerable children to relevant government officials in a cost-effective and efficient manner. This paper reports on our needs assessment process, reviews the related work, describes the implementation and testing of our prototype solution, and concludes with a discussion of relevant future work.


Mobile Phone Use by Young Adults in India: A Case Study

Posted by MohiniBhavsar on Sep 28, 2010
Mobile Phone Use by Young Adults in India: A Case Study data sheet 4107 Views
Author: 
Priyanka Matanhelia
Publication Date: 
Jan 2010
Publication Type: 
Other
Abstract: 

This study explored the use of mobile phones among young adults in India. The study used the theoretical frameworks of uses and gratifications approach from media studies, socialcognitive domain theory from human development literature and social construction of technology (SCOT) from Science and Technology studies. The main objective of the study was to examine the use of mobile phones to fulfill communication, media and age-related needs by young people in India and to investigate regional and gender differences.

The study was conducted in two phases using a mixed-methods approach. In the first phase, in-depth interviews were conducted with 30 college-going young adults (18 – 24 years) in Mumbai and Kanpur in December 2007 and January 2008. In the second phase, a survey was conducted with 400 college-going young adults (18 – 24 years) in Mumbai and Kanpur.

The qualitative analysis of the data showed that young people in both the cities used cell phones for a variety of communication, news and entertainment needs. Additionally, they considered cell phones as personal items and used them to store private content, maintain privacy and have private conversations. Further, the analysis showed that they used cell phones to negotiate independence from parents and to maintain friendships and create friendships with members of opposite sex.

The quantitative analysis of the data revealed that young people in the two cities used cell phones differently due to the differences in their lifestyles and socio-cultural factors. Additionally, the study found there were only a few gender differences in the use of cell phones by young people, mainly in the use of cell phones for entertainment purposes, negotiation of independence from parents and in forming friendships with members of opposite sex. Finally, the study concluded that young people in India mainly use cell phones for private communication and needs.


Participant and Interviewer Attitudes toward Handheld Computers in the Context of HIV/AIDS Programs in Sub- Saharan Africa

Posted by MohiniBhavsar on Aug 23, 2010
Participant and Interviewer Attitudes toward Handheld Computers in the Context of HIV/AIDS Programs in Sub- Saharan Africa data sheet 1784 Views
Author: 
Karen G. Cheng, Francisco Ernesto and Khai N. Truong
Publication Date: 
Apr 2008
Publication Type: 
Journal article
Abstract: 

Handheld computers have untapped potential to improve HIV/AIDS programs in sub-Saharan Africa, particularly in the collection of survey data. We conducted an experiment in three neighborhoods of Luanda, Angola to assess the impact of the technology on people’s comfort and willingness to disclose sensitive personal information, such as sexual behavior.

Participants were asked about their HIV/AIDSrelated knowledge, attitudes, and practices by local interviewers using either handheld computers or paper surveys. T-tests showed no differences between participants’ self-reported comfort across handheld and paper conditions. However, participants in the handheld condition were more likely to give socially desirable responses to the sexual behavior questions than participants in the paper condition. These results suggest that using handheld computers in data collection in sub-Saharan Africa may lead to biased reports of HIV/AIDS-related risk behaviors.


A Large Scale Study of Text Messaging Use

Posted by MohiniBhavsar on Aug 18, 2010
A Large Scale Study of Text Messaging Use data sheet 3366 Views
Author: 
Agathe Battestini, Vidya Setlur, Timothy Sohn
Publication Date: 
Sep 2010
Publication Type: 
Journal article
Abstract: 

Text messaging has become a popular form of communication with mobile phones worldwide. We present findings from a large scale text messaging study of 70 university students in the United States. We collected almost 60, 000 text messages over a period of 4 months using a custom logging tool on our participants’ phones. Our results suggest that students communicate with a large number of contacts for extended periods of time, engage in simultaneous conversations with as many as 9 contacts, and often use text messaging as a method to switch between a variety of communication mediums. We also explore the content of text messages, and ways text message habits have changed over the last decade as it has become more popular. Finally, we offer design suggestions for future mobile communication tools.