pilot study

Family Planning via Mobile Phones: Proof-of-Concept Testing in India (CycleTel)

Posted by MohiniBhavsar on Aug 13, 2010
Family Planning via Mobile Phones: Proof-of-Concept Testing in India (CycleTel) data sheet 3165 Views
Author: 
Katherine Sarah Lavoie, Victoria H. Jennings, Meredith Puleio, Priya Jha, Rebecka Lundgren
Publication Date: 
Nov 2009
Publication Type: 
Other
Abstract: 

Results of proof-of-concept testing for an mHealth solution for reproductive health in Uttar Pradesh, India. The text messaging tool based on FrontlineSMS, is a family planning service that relies on the Standard Day Method system of birth control. This method of birth control depends on the woman's fertility cycles to avoid pregnancy. Women can text the date of their menses and user receives their fertility status. Additionally, women can receive information about other family planning options, and support. Presented are observations on the appropriatenss of the technology from focus group discussions. The authors share the input given by target users in the product and service design. Women tested the solution to give insight on feasibility and design.


Improving Literacy in Rural India: Cellphone Games in an After-School Program

Posted by LeighJaschke on Jun 26, 2009
Improving Literacy in Rural India: Cellphone Games in an After-School Program data sheet 2428 Views
Author: 
Matthew, Kam; Kumar, Anuj; Jain, Shirley; Mathur, Akhil; Canny, John
Publication Date: 
Apr 2009
Publication Type: 
Report/White paper
Abstract: 
Literacy is one of the great challenges in the developing world. But universal education is an unattainable dream for those children who lack access to quality educational resources such as well-prepared teachers and schools. Worse, many of them do not attend school regularly due to their need to work for the family in the agricultural fields or households. This work commitment puts formal education far out of their reach. On the other hand, educational games on cellphones hold the promise of making learning more accessible and enjoyable. In our project’s 4th year, we reached a stage where we could implement a semester-long pilot on cellphone-based learning. The pilot study took the form of an after-school program in a village in India. This paper reports on this summative learning assessment. While we found learning benefits across the board, it seemed that more of the gains accrued to those children who were better equipped to take advantage of this opportunity. We conclude with future directions for designing educational games that target less well-prepared children in developing regions.